Quests

Halo: Spartan II War Reports. Thread 1 [Boot Camp]

images: 75
replies: 1225

Halo: Spartan II War Reports. Thread 1 [Boot Camp]
2510, the Office of Naval intelligence reexamines the Carver Findings and the improved report building upon the prior findings by one civilian scientist, Catherine Elizabeth Halsey, then aged eighteen. Oni's projections matched the grim conclusions of Carver's report up to the year 2525. However, the independent research performed by Halsey predicted a far darker outcome of the projected conflict between the Inner and Outer Colonies of Mankind, that the inaction of the UNSC would spark a war that lasted at minimum for three decades and with the lowest estimated causalities surpassing five billion. The worse case scenario Dr Halsey predicted, the collapse of space fairing human civilization. Upon presenting her independent research to the Office of Naval Intelligence, Catherine Halsey accepted a position within Section III's Special projects division, to conceive a solution and counter to the anticipated interplanetary conflict.

2511, The second generation of the failed super solider project ORION, is initiated, and swiftly renamed by Halsey into the SPARTAN II Project to distance it from the deficiencies of the prior program and the radical shifts from the original project. The most controversial being the selection of the candidates, Young Children selected for their genetic disposition to superior physical and intellectual traits, raised from age six upon and taught warfare and militaristic values to achieve a supreme understanding of war and instill utter loyalty to the UNSC's interests. To screen for select suitable candidates for the program, a database was constructed through the Outer Colony Vaccination program. Initial funding allowed for three hundred candidates for the program, but budget cuts and relocation to other covert and top secret projects, reduced the candidate pool by half.

2517, One hundred a fifty children suitable for conscription into the SPARTAN II Program had been found through the Outer Colony Vaccination Program. However, before the collection of the subjects could begin, the funding available to Halsey and her project was further reduced. In another timeline, the initial suggested reduction of halving the Program's available resource again by half, may have gone through, reducing the tally of the first class of Spartans to a merely seventy five. However, coincidental factors, including the disappointing results of other blacksite projects and a certain high ranking official being caught suddenly ill when budgetary discussion were held, had reduced the loss of funding to the SPARTAN II program by one third instead, for a total of one hundred candidates. Children who would otherwise have lived their lives as civilians, ignorant of the horrors of war, both between the colonies and a threat yet to emerge, are in this version of events, instead chosen and taken from their homes to be trained and raised into SPARTAN super soldiers
Cont

STAR WARS - INTERREGNUM #3.5

images: 192
replies: 990

STAR WARS - INTERREGNUM #3.5
A long time ago, in a galaxy far, far away…

STAR WARS
INTERREGNUM
EPISODE III
THE SEARCH FOR SANCTUARY


>>REACAP of the last thread:

The Jedi Knight FARREN GAELLE has returned to the planet AMAGI, where the JEDI TRIUMVIRATE eagerly awaits his arrival. With him are the survivors of the ill-fated KESSEL CONCLAVE, saved from the treacherous plot of JEDI MASTER SHADDAY POTKIN. The TRIUMVIRATE now counts seven new Jedi among their ranks, potential mentors for a new generation of younglings, and a massacre at the hands of DARTH VADER has been narrowly averted.

Bound by a self-imposed exile from EMPIRE space, Farren and his retinue have pledged their service to the MYLAR STAR ALLIANCE. At the command of SUPREME ARCHON KAULES KEIMANN, they undertake a vital mission to deliver aid to the famine-stricken planet ULSIND, devastated by the ruthless TOFF during the Alliance’s OPERATION SPHERE.
But in the far reaches of a nameless system, an UNKNOWN ENEMY stirs. Awakened from a millennia-long slumber, a LIVING SHIP of coral and FIERY DEATH threatened to annihilate the convoy. Farren, confronting an enemy INVISIBLE TO THE FORCE itself, fought with skill and determination. Though poisoned and wounded, he emerged victorious, narrowly escaping death.

Now, with his strength renewed, Farren turns his focus to the training of his young padawan, CEYLA VIKOL, preparing her for the ways of the JEDI SHADOWS as DARK FORCES loom on the horizon...


---

>>Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2023/5655115/
>>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Star%20Wars%20Interregnum
>>Pastebin (WIP): https://pastebin.com/u/TaskForceKaz
>>Twitter: https://twitter.com/TaskForceKaz

Cleaner Quest #8

images: 211
replies: 909

Cleaner Quest #8
To everyone's horror and dismay, you are Nicole Smith. You are a SHIFTer, a human with anomalous abilities who has slowly been mutating more and more over the last few weeks. First it was horns, then it was fur, who knows what's next?

Will you even be human once all is said and done?

Regardless, this is good in your line of work as a Cleaner, a deniable asset used by massive mega-corporations called the Alphabet Companies and anyone else willing to pay you. Most of your jobs are from your Handler a member of a powerful family who asks you to check up on things or 'clean' up messes for him.

All of this is because in the City the massive megacomplex spanning across hundreds of thousands of square miles, being a Cleaner is one of the most efficient ways of making cash if you don't care about your own safety and you can't quite get an actual proper Corporate job. As for how said job is going...

You finally finished tracking down a very important briefcase for your Handler and, with little actual struggle, you retrieved it. Thanks to your job well done you have now gained access to him as a very powerful ally in the future.

After hanging out at the bar with your friends, you proceeded to meet a bizarre alternate version of yourself who was corroded into an anomaly. A mind fuck and a half later, you met a mysterious CEO who wants to help you but only if you can figure out who he is. Trying to push past everything weird going on you got your newest mission:

Harvesting resources from one of I-Corp's most rural, frigid subdistricts.

So far your job here has been going well. You headed to a nearby village to get some side work while exploring the rest of the subdistrict. You then proceeded to meet a Graverobber and negotiated information out of them, hunted down a bank vault filled with valuables, and helped an anomaly out hidden inside of a clock tower.

The spooks, including a doppelganger version of you, were also hunting you down. After an incredibly deadly fight you managed to beat them (which helps Lex manifest his own anomalous ability as well).

You then headed to another village that seemed to have been abandoned. You're now heading down an underground passage hidden underneath a statue to figure out what the fuck happened here and to hopefully finish your QUOTA.

Anything for a buck. At least it's not office work.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET (Your stats/abilities/perks are written here): https://pastebin.com/3y638TfK
ALLIES (contains their stats, abilities, recruitment costs, and RAPPORT): https://pastebin.com/8gdVZBPe
MECHANICS (contains basic rules about stats and mechanics.): https://pastebin.com/A9nLYWP6
INVENTORY (contains your items, consumables, weapons, etc.): https://pastebin.com/n0MH6M17
CITY INFO (General information about the Alphabet Companies and other notable entities): https://pastebin.com/ZP2JN7mT

Dark Quest #2: Shady Dealings

images: 179
replies: 728

Dark Quest #2: Shady Dealings
You’re ANTON PEAS: a loose-cannon cop with a hair-trigger temper and a hunger for justice… whatever the cost!

Wait, no… no you’re not–you’re a Grill Jockey at GREASE MONKEY: THE DEEP-FRIED EVERYTHING FAMILY RESTAURANT! Thanks to a demonic ritual gone wrong, you were whisked away to ZORAL: a fantasy realm shrouded in perpetual darkness–the surprise trip leaving you with a plate full of troubles and a head full of holes!

Dazed, confused, and bloodied by the local fauna (and a particularly feisty demoness named Rezalith), you somehow managed to stumble across some friendly locals… or rather they stumbled across you: there’s VOLKA: gentle giantess and Marshall of some kind of militia/neighborhood watch called THE LAMPLIGHTERS, TZAH-TZIE: a spunky bard that kinda latched onto you for inspiration, MOROOK: the stoic ranger and gatherer of alchemical regents, and the ever-grumpy OTI: a moody mage with an interest in your recently-acquired powers…

You heard right! Conveniently manifesting right before becoming a treat for the wildlife, the ability to summon fireballs from your fingertips has helped you out of a few jams… it’s a shame the gift might be demonic in origin!

Needless to say, you’ve been busy! VOLKIR, Volka’s adoptive father and potion seller has promised to assist you in finding a way home–for a price!

20,000 BELLS is his fee, and though you already have several leads on how to acquire said sum, the task is already shaping up to be far more troublesome than it appears. In an attempt to refresh an Innkeeper’s stock of booze, your journey took you to the DOCKS DISTRICT. What began as a simple sidequest has put you through the proverbial ‘wringer’--and might have even put you in the sights of unseen, but surely wicked forces…

Speaking to a shaky sugarseller, THIS is where your story continues…

https://youtu.be/1lR8VLt1Xlk

Fire Emblem: Sorcerer Kingdom Quest #2

images: 92
replies: 727

Fire Emblem: Sorcerer Kingdom Quest #2
You are Tristain d’Rusalka, a noble from the United Kingdom of Fodlan born with unique abilities bestowed upon you by the Goddess. You have journeyed across the sea to the desert kingdom of Morfis after receiving an invitation to join a mysterious competition. Though you know little of the trials that lie ahead, the winner of this contest has been promised the hand of Morfis’ Princess, Yulia Xan Phanes, in marriage. Seeking adventures, thrills, and battles that would be worthy of your might, you embarked on this strange voyage with nothing but your trusted axe.

You vanquished a group of pirates that attacked your ship, making several new allies: Alvin, a merchant captain and ‘Adjunct’ of the Royal College of Sorcery, May, a stowaway and thief of remarkable skill, and Adeline, a knight from a disgraced noble family.

You then arrived in Solis, a port city, where circumstances brought you into confrontations with both the locals as well as other contenders for Yulia’s hand. Your strength saw you through these trials, and you acquired additional allies: Cassius, a Morfisian Sorcerer with an admiration for Fodlan, Elric, a young Fodlan noble with little ability, and Cuthbert, a war veteran and Elric’s bodyguard.

After stocking up on supplies and choosing one of two travel routes, you and your party were ready to depart for Morfis, the City of Illusions. In 30 days, the competition would begin in earnest. But for now, you must travel through the desert, facing any perils that may come your way.

>Tristain d’Rusalka
>Level 24/50 Lord (EXP: 0/100)
HP: 51 (120%)
Strength: 26 (65%)
Magic: 18 (40%)
Speed: 14 (30%)
Defense: 20 (60%)
Resistance: 14 (40%
Luck: 12 (55%)

>Personal Skill: Resolve (When HP falls to less than 35%, Strength, Speed and Defense increase by 7)

>Weapons: Steel Axe (+12 Attack), Hammer (+8 Attack, 3x attack vs Armor Knights)

>Spells:
Fire (+3 DMG, 5 Uses)

>Abilities:
Crest of Indech: You are able to make a follow-up attack on one foe, regardless of Speed. (4 Charges)
Crest of Macuil: Double the attack power of a magic spell. (3 Charges)
Combat Art: Earthsplitter: Cleave all enemies standing two rows in front of you. (Cost: 1 Crest of Indech Charge)

>Items: Concoction x3 (+20 HP)

>Gold: 0g

>Tristain’s Party: https://docs.google.com/spreadsheets/d/1mrlj-c7Oe51qIoat3LJfDSv0Bw2nmExQT2EqlKlWPGw/edit?usp=sharing

>Combat Rules:
https://docs.google.com/document/d/1m_UvIqCmBRzmrlu0mvttVkGRRI8bIkT6iTTrDR_J5zo/edit?usp=sharing

>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sorcerer%20Kingdom

Chaos Quest Sidestory: Stray Probability

images: 222
replies: 670

Chaos Quest Sidestory: Stray Probability
In the world of Hainei, there are many groups in many places, always stirring with machinations unfolding as they move. The goals of the many often lead them into conflict. The probability is always high.

~~~

This quest is a side story that takes place in the universe of Chaos: The Quest for Redemption. New readers are encouraged to start from the beginning to grasp the context of what you are about to witness.

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Levelman
Questcord: https://discord.gg/JFAMdJskHn
Wiki: https://chaosquest.miraheze.org/wiki/Main_Page

Infilinc: Green Dreams [Skirmish]

images: 162
replies: 651

Infilinc: Green Dreams [Skirmish]
Another day, another suit to stand and stare at while he clacks click clack clicks his keys on his little terminal.

Oh well. At least this one sprung for catering. Mark of a highly mannered client, isn't it?

Tyranid-Girl Quest #2

images: 37
replies: 626

Tyranid-Girl Quest #2
Summary: You are Ninety-Nine, a tyranid hybrid made to combat the tyranid

She had to stay strong. This level of isolation was nothing compared to the roaring flames of battle. Ninety-Nine avoided the people in the ship, though once a day she moved with the servitors and pretended to be one just to feel part of a brood. Ninety-Nine watched the servitors move inside a cramped hallway. The ground suddenly rumbled.

“Translating into real space.” The ship’s vox announced.

The ship’s interior pipes and walls creaked heavily. Ninety-Nine whipped her head left and right in panic. Suddenly, the sounds stopped. There was a pulse of silence before the ship’s quiet hum resumed. She shrugged and followed the servitors until they reached a wide space, where tech priests and skiitari gathered. Ninety-Nine climbed on top of a cogitator, then grabbed onto a pipe above, then skulked in the dark to find a way back into her room.

“Subject Ninety-Nine to the command deck. Subject Ninety-Nine to the command center.” The voxes set in many corners announced. “Subject Ninety-Nine to the command deck. Subject Ninety-Nine to the command deck.”

Thanks to following the servitors, Ninety-Nine knew the basic layout of the ship, enough to know the important locations filled with people so she could avoid them. First, Ninety-Nine returned to her room to retrieve her hooded robe, then arrived at the command deck.

Gotta hide it, need to hide it…

As she walked, Ninety-Nine tugged robes to cover her hands and her tail wrapped her waist. She was at the command deck, though she was not sure what she was supposed to do.

>Ninety-Nine looked for Faustinius
>Ninety-Nine looked for Inquisitor Greyfax
>Ninety-Nine approached the tall battle-master with metal tendrils on his back
>Ninety-Nine stayed where she was, she was in the command deck after all and no one told her where she was supposed to be specifically.

Thread 1
https://suptg.thisisnotatrueending.com/qstarchive/2024/6099832/

QTG: Merry Christmas Edition

images: 145
replies: 545

QTG: Merry Christmas Edition
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6120952

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
How do you carve out around the holidays (or whenever you're busy) for questing, or do you just take a break? Do you have any advice for aspiring QMs who might not have the same time management skills?

>Player question:
Do you ever not contribute to discussions in-thread because it feels like other players are more into it/more knowledgeable? Or do you try to drive discussion no matter what? Is there anything you wish QMs were more clear on?

>General question(a):
If you could give one thing, even something immaterial, to one QM (including yourself) what would it be and who would you give it to?

>General question(b):
Have the recent changes to the site made you less eager to quest? Do you sometimes open the post box and just close the window and walk away if you have to wait?

>Lurker question:
Don't be a scrooge, vote!!!

>Miscellaneous question:
Do you celebrate a holiday this time of year? If so, how do you celebrate?

The Pale Inheritance #3

images: 37
replies: 460

The Pale Inheritance #3
There is light in this world, even if you have to search for it.

That's what Juno said. Strange words, coming from someone like her. It's as if you've been given a rare glimpse at what lies beneath her spiky armour, at the gentle yearning at the core of her being. There's a part of you that wonders if this might all be one of her games, but... it doesn't feel that way. These rare moments of sincerity have a certain unmistakable feeling to them.

“I had a lot of fun! We should definitely do this again. Although...” Elle muses, picking up the empty bottle of wine and studying it, “Maybe a little more moderation next time.”

Daniel groans from where he lies on the couch, covering his face with his hands. “What did I do to deserve this?” he mumbles to himself.

“You've done nothing, clearly. For no reason at all, you've woken up with a terrible hangover,” you taunt, “Life truly is unfair.”

“Just leave me here,” he moans, “Just let me die.”

“I'll keep an eye on him,” Jan assures you, giving the soldier a sympathetic look, “You go on, don't worry. You are right though, Miss Legrasse, we SHOULD do this again. It was nice, not having to think about... well. You know what I mean, I'm sure.”

You've all got things that you'd rather not think about. Sometimes, it feels easier not to think at all.

“Has anyone seen Miss Tomoe?” Elle asks after a moment, “I thought I heard her leave early, but it could've been a dream.”

“I can't imagine she's the sort who likes lingering goodbyes,” you suggest with a shrug, “She'll come and go on her own terms.”

Ilvermorny Quest #2

images: 166
replies: 439

Ilvermorny Quest #2
Quest fell off because I took a quick nap. I am sorry for it not being archived correctly. Will see if I can get it back from like moe or something. Annoying.

Here is the prompt from before.

>What did you pick up with the extra cash you had? Something small is good. It will be shared by you and your sister. Something like an expanding pouch or a sneak-o-scope is fine. A premium broom is too much. Or do you want to just say you spent it on some outfits? Your mom and dad are more than rich enough that your robes have warming and cooling enchantments. A set of gloves with a protego on them? Some weird potion neither of you could normally make? A gift for Macy or David?

>Write in

We have one vote for having picked up some fancy under things.

I do apologize for not archiving before, did not get that it was so far off the board. Will post a little more after a bit as an apology.

Saiyan Conqueror Quest 231

images: 105
replies: 417

Saiyan Conqueror Quest 231
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 759. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS

Saiyan Conqueror Quest 228

images: 113
replies: 414

Saiyan Conqueror Quest 228
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 758. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS

Warlords of Chaos #4

images: 68
replies: 413

Warlords of Chaos #4
Ostrosk has fallen. The weakened hosts of Chaos march, dispersing in the north and the east, exhausted from their march and conquest of Ostrosk, the crow-headed sorceress roasted and her ashes scattered and her sister, still in a cage, being dragged behind by Rue'Vahn eastwards towards Chamon Dharek.

Previous thread:
>>6106280

Saiyan Conqueror Quest 229

images: 111
replies: 412

Saiyan Conqueror Quest 229
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 758. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS

Cambion Quest: Volume 2

images: 40
replies: 407

Cambion Quest: Volume 2
Beneath the Bloodrise Mountain Range, at the westernmost edge of human habitation, there lies a lake. The same sun that lights the grey stone and green trees red and glad by dawn’s first light casts its colours in a beauteous cacophony upon the rippled surface of that body of water each evening, giving the surrounding city—and the barony which lords over it—the well-known name of Sunset Lake. In recent years, though, a shadow has fallen upon those mountains, and it is a shadow which has finally stretched out to swallow the wealthy fishing village and trading hub below it.

There are monsters in the mountains and, it seems, they also live in Sunset Lake.

A few days ago, a small group of strangers arrived in Sunset lake, drawn by tales of the mysterious monster said to lurk therein. This was not in and of itself unusual, for many parties of adventurers had arrived chasing those stories, the possibility of reward. This particular party, however, was strange because many would view them as numbering among the mountain’s monsters themselves: two goblins, a goat-girl sitting astride the shoulders of a living effigy of bundled branches, and two other creatures who defied such easy categorization.

There was ZIth-Zi, the apparent leader and utterly unplaceable in the taxonomic categories of modern racial philosophy: goblinoid in stature and (when she didn’t hide it) in mannerism, yet pretty and pink, shapely and symmetrical, pleasing to eye and ear and nose, and capable of casting spells… or, well, -A- spell, anyway.

And then there was her ‘sister’, like her shadow: Cara-Zi, or Carazzi, or simply CZ. She was green as a goblin, when one noticed her at all. She had an uncanny ability to elude proper perception, and to slip from close scrutiny. When one set eyes upon her properly, though, her oversized black robes hid much that was twisted and wrong even by the standards of goblinkind: scaly scutes across her skin like mosaic scales or scarification; horns upon her head, stubby affairs jutting up from her temples; hair all over, reddish-brown and rough; feet that almost, but didn’t quite, resemble the goat-girl’s hooves.

The monstrous company joined the hunt for the Monster of Sunset Lake almost as soon as they’d arrived. Zith-Zi seduced and insinuated herself into the festivities of a certain rival company to deduce the true nature of their quarry: an overgrown exemplar of those amphibious, dragon-adjacent creatures called ‘drakes’. Cara-Zi’s occult instinct uncovered unsettling magical contamination in the lake, where the monsters passed.

False God Quest

images: 43
replies: 403

False God Quest
The child stumbles up the worn cracked steps. She drops one - then two - small pieces of hardened flax-bread into your offering bowl, ringing it like a gentle bell.

"I'm lost..." she whispers, balling her fists in a semblance of prayer. "...please...please..."

You wish to tell her that you control naught but the soft noonday breeze and the flow of dew upon bladed grass. You wish to tell her that you are a god of nothing.

But your voice vanishes between the tall, rustling trees. It has been a very long time since you last heard a prayer.

>[SUNWARD] - Help her look sunward. [-1 FAITH]

>[SEAWARD] - Help her look seaward. [-1 FAITH]

The Fall of Hyrule: Halloween Special

images: 63
replies: 368

The Fall of Hyrule: Halloween Special
"One lasting superstition among the people of Hyrule, is the belief that mirrors are portals to another world. According to myth, mirrors, when left in total darkness, show reflections of this other world. A world of dark shapes and shadows, a world wrapped in twilight."

-Excerpt from "Folk Tales and Superstitions of Hyrule


Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule

Alterac Resurgent Quest 33

images: 30
replies: 331

Alterac Resurgent Quest 33
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

The push into the gnoll held territory has started with a flanking maneuver. Taking the army west towards Darrowmere River and then into South Durnholde Hills. Your cavalry had hopefully fooled the gnolls to think of you coming directly at them, while in reality your army slips past the gnolls and you can strike into their soft backsides.

That is at least the plan, but you know that rarely plans go as intended. Soon the troubles started, you got caught in a magical trap laid by the mages of Dalaran during the Second War, but you managed to escape thanks to your magic training and the Fel inside you.

Next you faced Lord Colonel Othmar Garithos trying to claim the campaign's leadership position in a duel. But that buffoon had underestimated you badly and you branded, quite literally, his buttocks with the Cinder Sword. Without that ass around being a pain in the ass, your position as the Lord Commander of the Expeditionary Force was on a solid foundation. No one could threaten your position and you could concentrate fully on removing the gnoll threat once and for all.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG

Saiyan Conqueror Quest 230

images: 99
replies: 330

Saiyan Conqueror Quest 230
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 758. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS

PANTHEON - Gods of a New Age

images: 46
replies: 330

PANTHEON - Gods of a New Age
For centuries, in the cradle of civilization, the faith of man has been rocked back and forth like the salty tides of the Red Sea.

Once the Gods of the Old Age allowed themselves to be conquered by modern kings, mankind found itself without purpose or direction. Soon, mankind realized they were yearning for supernatural intervention.

Minor Gods arose from man's abundant faith and began to learn to enforce their divine will as belief in them grew. In their nascent state, the Gods do not yet have the power to directly speak or show themselves to mankind, yet they still find ways to lead new believers to their Domain and Commandments. Which Gods will be elevated into the Pantheon of this New Age?

In this quest, each player takes on the role of a God, and attempts to expand their supernatural reach. Players can join at any time!

Create your God!
>Name
>Domain
>Appearance
>Commandments

Drowned Quest Redux 43

images: 49
replies: 277

Drowned Quest Redux 43
You are Charlotte Fawkins, dashing heroine, detective, adventuress, heiress, sorceress, etcetera. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom; nowadays, you're just nobly causing solving problems with the help of trusty retainer Gil and snake(?)/father(?) Richard. Inexplicably, many people tend to "dislike" you, though you've never done anything wrong in your life.

Right now, you're hazy on what's happening.

I think I've done all I could do.

You're in your head. Something is in your body. Bone. Marble. Roses. You can't see. Something is the matter with your eye.

Shh. I'll take care of it. Give me a moment.

You are reaching into your pocket and taking out an eye and you are reaching into your socket and taking out the sun. You are putting the eye in the socket, and you are opening your mouth wider than it goes and swallowing the sun.

Fire and clarity return to you. You are Charlotte Fawkins. The lizard-thing, the Herald of the Bright Epoch, is in your body. You are in a tight space surrounded by Managers, which would ordinarily be frightening, but you remember. They worship you.

For now. I wouldn't press the matter. They are already resistant.
I'm sorry I couldn't smooth the path for you further.

You summoned the Herald so they wouldn't gang up on you and kill you, and because Richard told you to. You're decidedly unkilled, so it's okay. You can figure out an evacuation yourself. But thanks. Richard?

Still cut off. I will return him when I go.

Okay. You hope he isn't mad at you. You hope the Managers don't get mad at you either, because there's four or five with you in the space the size of a closet. They're taking you down, you think, to whatever it is that powers all of Headspace. Whatever it is you need to blow up. Hopefully soon. Ellery is still on his way.

The Management is looking at you. "Is something wrong, Great Herald?" one of them ventures.

"Hmm?" The Herald speaks with your voice in your mouth. "No. It is taxing for me to be here in such full flourish. I must step back for now."

Discomfort and shuffling. There's little else they can do. The elevator is in motion already. "Then you will leave us? Before you have seen what you—?"

"Leave you? Did I say leave?" She scoffs. "Is what I am when I step back not me?"

They need a few moments to parse this. (So do you.) "The client—"

"She is me. I am she. Don't draw foolish distinctions, dog. Face it: your Wingnut has achieved the impossible future. Now I will retreat."

There. Now that is really all I can do. I hope it is enough to fend them off.

Um... thanks. But can't she stay? You don't mind her stealing your body or anything. You're used to it.

I must go. I am an inveterate meddler. I must control myself.
Things will occur as they are and have and will and will always.
Good luck, Lottie. And forgive yourself. It was never your fault.

(1/2)

Isekai Cheat Harem #2

images: 54
replies: 248

Isekai Cheat Harem #2
You were reincarnated into another world, got overpowered cheat skills, and were surrounded by hot women. Pretty bog standard isekai stuff, but you wouldn't change this life for anything.

Instead of spending your empty days alone in your room, you found purpose in this new life as a tinkerer and a pilot. Gone was your fear of intimacy, your wife carrying your child inside of her as the ultimate proof of that conquest. Also you had six wives, and they all happened to be your happily consenting slaves.

Hey, that's just how this world worked, you (probably) didn't make the rules. Your first wife did, along with the rest of the universe. Her name is Herta--the Goddess of Artifice and Creation--and she was the biggest masochist you knew. Despite all her quirks (and almost paradoxical arrogance) she was still your first wife and closest companion, happily following your every order. All of your wives obeyed and desired you, but none went as far as your cute goddess.

Yeah, life is pretty good.

===

You're in the middle of working yourself to a sweat, Lunacy Savantae giving you the energy and inspiration to create great things. You had already made a mech, a point of pride for you. Sadly it was locked in your estate's dock, too large to carry along. It might not be a terrible idea to make an airship specifically designed to carry it someday...
Anyway, you used iron ingots--provided kindly by your fit catgirl wife, Cattleya--and other materials for your latest creation: an airship.

(Used up 1,300lbs of metal ingots to create the airship)

(1,000lbs of scrap turned to ingots from Cattleya's work)

It's a beautiful vessel, one that you've been working tirelessly to form.
You probably wouldn't have enough ingots to finish it were it not for the technical improvements done by Ruby Rose, another wife of yours and a self-proclaimed mastermind schemer (although privately you'd come to realize most of her plans tended to fall flat on her face from her love of overthinking things).

On it's sides are small retractable clockwork cannons that pop out of the hull. A larger, more intimidating, iron cannon on the deck could be manually manned. It didn't compare to the BoatMech's firepower but they were a good deterrent for any enemies you might happen to encounter.

Small pods with retractable propellers acted as lifeboats, just in case you all needed to be evacuated.

It was designed to be large enough to comfortably hold wives, guests, food, and cargo to sell. Of these products you'd mostly brought cotton, textiles, clothing, iron, and the giant pearl (mostly to get it appraised rather than sold, since it was a gift from a friend). A few clankers and some automatic sewing machines Herta made were brought along as well.

Finally, it was done. Though you couldn't celebrate yet, you still had to leave for the Centrian City.

Cutémon

images: 47
replies: 228

Cutémon
You are a Cutémon!

You are one of the rarest types of mon: a mon that looks like a cute human girl!

Like all mons, you gain energy by fighting and defeating other mons. Your trainer is the human boy Joe Apple of Patina.

PCQN- Christmas Special- Luftpanzer Langenachtfest

images: 31
replies: 220

PCQN- Christmas Special- Luftpanzer Langenachtfest
Long ago, when mankind was young, torn from the chaos of the world by the light of the Judge of All Things, they struggled to understand the world that had been given to them. As order overcame nature, they were surprised and dismayed by the unpleasantness of their world. It was cold, ferocious, and desolate, where the strong devoured the weak alive, and life before the division of heaven and earth was a mad struggle to kill, or die.

“Judge Above,” Mankind lamented, “Is our lot truly naught but to suffer? If so, then take from us this curse of life, so we may at least find peace.”

In those days, the Judge was said to not be silent, as he was even when the First Saint was bequeathed his law, as Mankind was pitifully young. “Despair not,” spoke he, however he did so, “Warm yourselves with the strength you find in one another and that I have given you yourselves. The darkest day shall pass, and afterwards, the light of Judgement and Order will set aflame a new morning, and your world will be a beauteous paradise beyond your imagination. So it shall be forevermore.”

The people were doubtful of the latter claim, but did believe a day darker than they had known would come. So they stood against it, resolved to endure, and survived, but indeed, that day was the darkest to ever descend upon Mankind. Afterwards, the great cold and dark was broken, never to return, as Mankind was fully freed by the light of Order. In celebration and reverence, Mankind would celebrate the Darkest Day of each year as what is known as Langenachtfest in the Grossreich. For what better cause to celebrate could there be, than the beginning of the end of winter? The remembrance of the terrible times of old, and how they came to an end- whatever grim tides may rise, shall be endured, and in its wake, stand Mankind resilient…

-----

December 21, 1933

Langenachtfest season, here in Ysenhof. A city in the heartlands of the Grossreich of Czeiss, the most powerful, greatest nation on the continent, but one that wasn’t so big, and rather west to be anywhere happening and hip. A blanket of snow rested atop the canopy of the city, a fresh dusting covering surfaces previously swept and scraped clean. Twinkling, warm lights were hung alongside holly and winterbloom wherever it could be fit, paper recreations of fruit dangling from the branches of park trees regardless of if they were even the sort to sprout it. Couples could be found all over- most of them fresh in the making, which would be lucky to last. ‘Twas the season.

Classic NRP--Thread Two: Carnage

images: 87
replies: 220

Classic NRP--Thread Two: Carnage
The world of Pavilion continues on. In the far east the gentle Venks enjoy an era of peace and prosperity, far from any who might menace them. They share the shores of the great lake with many a peculiar people, the ant legions of Skrit, the eclectic homunculi of Vitruvia, and the secretive shadow elves of Habitun. The decidedly peculiar east is separated from the west by the harpy supremacists of Guliseare who lurk in a great mountain range, though their home is threatened by the flames of war. Beyond the mountains are the human kingdoms, remnants of the Tellden empire. The mage lords of the Vizari, the holy legions of Barzaentine, the half orc knights of Orcmanie, the half elf aristocrats of Adenai, and the matriarchy cursed Ordelan. Nestled within them are the changeling city states of Tagaya. On the fringes of what was once the Tellden empire the brutal Domo beastmen and savage Krovian sharkmen lurk, waiting for their chance to strike at the world of men. Further still are the alien Krawl and the Urotti dwarves living on the edge of civilized lands.

As the spring of a new year dawns and the first green shoots appear, the leaders of the world must guide their people to the future, through vicious wars, delicate diplomacy, and past chaotic unpredictable disasters.

>We're currently full on players, apologies to anyone who would like to join

>GLOBAL
Night becomes day as a spectacular meteor shower fills the night sky, punctuated by the earth itself shuddering as great fiery stars strike the ground somewhere far to the south east. The air grows hot and mothers clutch their children tight as wisemen stare in horror. After three hours it ends as abruptly as it began. The mollucoids of Zelheim have been utterly destroyed, though whether it is by the callousness of nature, divine, or a mortal of terrifying power is utterly unknown. The following summer is hot and dry and the harvests slim.

The Adlershorst dynasty Quest 4

images: 27
replies: 194

The Adlershorst dynasty Quest 4
There are times, yes, where you wonder what it is that made you come here. A short month ago, you helped a man by the name of Cephalas escape from both his brother and the empire he was rebelling against. With him out of the picture, you quietly assumed control over the meagre force he was to raise here in the valleys. As such, you have made yourself at home in this half-ruined barracks of the Mithradian Empire, not that it is of much joy to one such as yourself, and you can see why Cephalas was eager to be rid of the place. The git had seen fit to drink most of the wine himself, it seems, considering the amount of wine-stains in the cloth of the curtains and bedsheets.

The Mithradian conscripts he managed to skim from whatever half-dead village he found them in are scrawny, poorly trained, poorly equipped, poorly led, and above all else, their morale is face-first dead in the gutter. Their horses are suited for ploughing and draft work, not war. Your Tauten troops, by contrast, are the finest and perhaps most heavily armoured host within the mountain walls that you now call your home. You wouldn't trust the Mithradian levies in battle, let alone in an independent operation, so you keep them at the base, repairing the building and training. Even then, the language barrier between the two groups has left you doubtful as to their effectiveness in the field when they have to cooperate in joint operations. Hopefully that day will be far off.

Aside from that, there are other matters to attend to. Your mainline communication with the rest of the crusaders has been poor, not because of the enemy harassing your messengers or anything, but because of the remoteness of your position. Most of the crusaders chose to march south, where it was expected the bulk of the infidel's army was located. You haven't received any report about anything, but you have barely been here a month, so you hope to at least receive some news before the direct passes in the mountains snow in, which would make your lines of communication even longer.

The supply situation is calm for now; you bought up enough salted fish along the coastal towns before you went inland, but if you are going to stay here for a longer period of time, it would be a good idea to send some men into the few remaining cities and villages to buy up supplies if the need arises.

HERO('s party member) QUEST, part 5

images: 70
replies: 193

HERO('s party member) QUEST, part 5
OH SHIT NIGGA. You are lady Firemane. Of the (formerly) noble house of Fireborn! You were once the greatest wagon racer this side of the kingdom. Sadly due to shenanigans, you lost everything and went into debt with the Adventurer's Guild in order to survive. But then you found the Inexperienced Hero, Ezekiel "Kid" Rutebega ! You took him under your wing to mold him into the hero he's always meant to be: your devoted apprentice (probably)

Ezekiel's older brother has started his campaign of destruction, he leads his hordes of undead barbarians to ravage the lands. As members of the guild, your party has went on the quest chain to stop said undead barbarian horde.

You've just cleared out a major Barbarian encampment, stopping their siege on a nearby city. Currently the party is basking in victory.

GOBLIN CULTIVATOR V

images: 56
replies: 177

GOBLIN CULTIVATOR V
YER a Goblin of the GoblinSlayer universe. By sheer astronomical odds, while fleeing GoblingSlayer, aka the GobboCaust, you meet anuvva unlucky bastich: Yang Wuhan, 殃污琀, "Calamity-Corrupted Corpsepearl", also known as Divine Demon, Wyrmacide, Sword Specter, Wind Incarnadine, Gore Walker, Blade Emperor, the Absolute™, &c &c, who just got BTFO'd by an alliance of Righteous and Deviant Cultivators from his home universe.

In exchange for the lifesaving Thousand Year Lingzi you just happened to find just now, he swears to do you no harm and take you as his Disciple - Tudi - or, Toady, as your Teacher - Shifu - or, Seafood.

Since then you've been busy:

Getting Seafood a little-girl Pall Body to operate in while he seeks to restore his fatally damaged real body; learning the [Thousand Segment Carrionpede] form to the Fourth Moulting; killing a whole town for funzies n lewtz; got shotgun married to a ghost bint who tries to kill you in your dreams every 10days or so Seafudds sez it'z to dodge karma n build character; you think it might also be juzt because he'z a roit kunt; temping with the Rhean (GSverse Halflings) Resistance as a SoB for hire against Myrmid (GSverse literal bugmen) expansionism; exploring and destroying an ancient Dimm City; joining Orc Fight Club "with consent"; get bodymodded without consent; bag a Blew Bewbd Efreet from an Ice Dunjjon; investigated, with partial failure, a lead about sumfin sussy in va state 'a dem Orks.

PREV EPISODES

1: http://thisisnotatrueending.com/qstarchive/2024/6051761

2:
http://thisisnotatrueending.com/qstarchive/2024/6068523

3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6083225

4: https://suptg.thisisnotatrueending.com/qstarchive/2024/6126087

RIGHT NOW:

For his last major success, Toady has been given a holla-die by Seafood to do as he likes, and chose to stirr shit up in Orky Country.

Seafood has "requested“ Toady get the Orc ShammyBoss Dulugtangor's hedd or staff as a gratuity for making Toady a new indestructible GIGA GLUGGZ Helff Potty container.

Dulugtangor is strongly tied to Clewfinda aka Jinx Finx, a sussy foot scout who may be involved with Dorf Peacekeepers and Humie Green Cloak Rangers.

Toady has just been registered and released as a trespassing non-belligerant in the Orc-cupied Zone by the Peacekeepers. If he gets detained by Peacekeepers again before clearing his name by reporting to an Adventurers' Guild and working off his trespass, he will be Interrogated at -25% disadvantage.

Having all his kit confiscated by the Dorfs has alerted Toady to the possibility that his pending {{{WEESH}}} from the captured Blew Bewbd Efreet might still be taken from him, and is strongly considering cashing it.

The {{{WEESH}}} has to be in 7 words to be at full reality-bending strength. QM gives its word there will be no traps in the {{{WEESH}}}. Natural narrative consequences notwithstanding.

Mahou Shoujo Villainess Quest 8

images: 31
replies: 177

Mahou Shoujo Villainess Quest 8
You are Kuroda Haruka and King Lot of Lothian, Orkney and Camelot.

It's been an interesting week, you've sparred against Dread Agreste, learned a bit more about the personalities populating Camelot like the Candy Maker and Spy, tried to figure out more about the Romans and their empire and got gifted a very useful Relic by Emperor Lucius Hiberius.

Of course, getting something nice and useful doesn't mean that Lucius Hiberius is genuinely interested in befriending you. It seems more like the opening of trying win an oath of fealty to make her Kingdom more powerful. Also, she placed a bounty on capturing 'Queen Guinevere' alive because she fancies the boy... No matter how you think on that, it's not a comfortable discovery.

Oh, and you discovered that Avalon is the grave of many Lost Children gone widdershin'. You've learned the existence of such Blessed as King Urien of Gorre, Augustus and King Pellinore.

Depressing.

Better to focus on the potential to Gate to the island of Romulus through the escaped slave Arminox. The enslaved dollman escaped from the Roman ship, Zama, and is in your custody. If you get gather enough Mana, the Anarchists will attempt to make the journey.

With that goal in mind and the return of the Guides from the Quarries and their resupply of Stones, you are ready to start raiding the World in the morning!

But first, you need to discover who died and cause the stars to fall. Yatagarasu the Guide has suggested going to the Temple...

Past threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=villainess
Character sheet https://docs.google.com/document/d/1cAkKYIXfbFfyBIXMxgzBtCFPGWJTBrFQe0b2hoQZfKw/edit?usp=sharing

Life Quest #1

images: 31
replies: 149

Life Quest #1
The conception. The miracle of life. This is where it all begins. You are the egg that was released at the right time and you are the first successful sperm to meet the egg. You start your existence now.

>Roll 1d2 to determine if you implant successfully in the uterus.

Do Your Best Quest #189

images: 42
replies: 148

Do Your Best Quest #189
The disfigured colossus drops to the ocean with one last hellish scream as a parting gift, with a burst of water swirling up as a bonus, and issuing a calming rain as the astonishment settles in everyone’s faces. All it took was a missile hitting the weak spot created by the giant fireball to slay the beast once and for all. Whatever happens to what’s left of it is for the waves to decide. Agent Beef and the others delivered the final blow, and your escape is all secured!

[HAEIOU, HAEIOU, HAEIOU, HAEIOU, HAEIOU!!!]” The terrifying laughter of a Calamity echoes through this victory! “[MISSION ACCOMPLISHED.]”

The exuberance is in the air, your ears are almost drowned by the cheers coming from HQ!

“HAHAHA! Yeah! Get fucked!” Odetta loves her explosions! She’s grinning like you haven’t seen her do ever since the painting became a thing. What a way with words she has.

“It’s dead! It’s really really mega dead! Oh my god! Oh my god, yes!” Aurora claps excitedly, then high-fives with Spooky, and she matches her excitement! Then Honey Bunny goes back to clinging onto you.

“I’ll never get used to being chased by this kind of crap…” You half-joke. Neither your Courage or Philonune can convince you otherwise.

“I was… so concerned for a moment.” Lady Steen puts her hands over your shoulder and sighs in relief. She wasn’t having a great time, and it wasn’t merely due to Rora being all over you. “But what was that?”

“Reinforcements…” You smile. “Sweet, sweet reinforcements.”

“The Buffalo… came here with a bazooka…?” Dossenius can’t believe this.

“I… I N-NEVER SAID A W-WORD ABOUT SACRIFICING HIM!” Hubbard covers his bases.

“Shut up. We’re not safe yet. Let’s get out of here before we get too comfortable.” Suan De puts everyone’s minds back on the mission.

“All eyes on the job, huh? You’ll become a really useful recurring business partner.” Lady Steen believes she got another worthwhile contact. As long as she doesn’t leave your hobo drained like the guy she’s carrying, you don’t think anything bad will come out of this.

“Y-Yes! Got it! That’s my cue!” Aurora leads her entity towards Agent Beef and the others. Crossbill, Agent Mage, and Solomon Strangelove are waiting.

Honey Bunny leads you all towards the grand exit through what remains of the bridge. It doesn't take long as you covered a lot of space during the escapade. There isn’t enough space for everyone on the Buffalo, you got 5 more heads dangling on — so the bunny keeps on working! You can catch up with the people on the horned buddy by matching their speed.

Ultimate Civilization Quest: Vol 1

images: 21
replies: 136

Ultimate Civilization Quest: Vol 1
>Design (D): Jonathan Hickman.
>Alt-Text: An infographic map of Earth labeled “The World” separated into differently colored sections.
>Dialogue Samples: Jonathan Hickman, Kurt Busiek, Bill Everett.

1961

The System is Broken.

After decades of war, the world was rebuilt on a new axis.
The Great Powers carved the planet between them and the Globe spun on this Great Wheel.
But the rise of a new form of power has broken the balance holding up the planet. Atlas has fallen, now is the Age of Marvels.
You are the leader of one of the new superpowers of this world.
The choices you make will affect the fate of the planet and the cosmos beyond. For one of these factions may become the...

ULTIMATE CIVILIZATION

{Which Faction are we playing as?}

>SHIELD
A superscience spy army backed by Western powers and corporate interests.
This band of Cold Warriors seeks to install the USA’s vision of peace across the planet, no matter the human cost.

>ZODIAC
Get a job, buy on credit, go to war, settle down, do whatever they tell you.
This is what those in power want, and this is what the outcast anarchists of ZODIAC fight against.
Big business and big armies tear apart the world, with the common people suffering worldwide.
But a spirit of revolution has taken the world by storm.
This new age of superpowers shows the potential for The Great Wheel that runs the world to be broken in favor of something better—something Free.

>Nation X
The Age of the Atom has awakened something in the human form.
They are the Mutants, a new form of people with uncanny abilities.
They have, like so many other groups this decade, joined together to fight for their civil rights.
This young nation seeks liberation. If that comes through peace, war, or something stranger will be for you to decide.

>Atlantis
Decades ago Prince Namor began his adventurous crusade against white men. Heroes of honor convinced him to join the Allied Cause.
Yet after the war, betrayal left him destitute and Atlantis devastated. With the Wheel Broken a new Age of Atlantis will begin, but will it seek justice, vengeance, or conquest?

The AI slop adventure

images: 124
replies: 128

The AI slop adventure
This story was partially generated by AI whilst i was in an altered state of consciousness so i feel it fitting to be forgotten about here. Without durther introduction let me paste it here;

Selina Kyle, the infamous Catwoman, stalked the shadowy alleys of Gotham City, her whip coiled tightly at her side. Her eyes, gleaming like emeralds in the moonlit night, scanned the cityscape for any sign of trouble. She had heard whispers of a new contraption Riddler had been working on, something so ingenious it could redefine chaos. The Enigma Device, they called it, a tool with the power to hack into any system, to manipulate any mind, to bring any plan to fruition. It was a prize worth the risk.

Do Your Best Quest #186

images: 36
replies: 118

Do Your Best Quest #186
Last time, you challenged the Warden who reigns over Fire Field to a dangerous duel of the highest stakes and risks! You two will face each other in a game of Guess Whom is it?! An original game without a trademark that you can sell to children of all ages… Except the ones who like to eat the tiny pieces of everything, like Ame when she was a little more little and you couldn’t play with your line of plastic construction toys — you’ll never forget the day you had to close down Johnny Airlines™ because that tiny bear kept trying to eat your plastic passengers! They were paying customers, how dare she?!


Regardless, the birdy bird moves back to Quye as his side of the board hasn’t appeared yet. The two communicate briefly, a drastic change is about to happen…

Flatly, Quye doesn’t want to play the game proper, but the challenge still goes. To make a long story short, you’re playing Guess Who? on Single Player. By relinquishing his role as an active competitor, he negotiated rules changes:

>You’re going to play on Quye’s turf on Floor F.

>The Prisoners (and some volunteers) will *actually* come over to be a part of this. They will help you out.

>During Phase 1, the game revolves around you asking 5 questions to the Prisoners. They’re forced to answer earnestly. This extra information will come in handy for Phase 2 later, so use them wisely. Or don't! You never won a game of Guess Who? by knowing any of those losers' jobs!


>During Phase 2, it’s the proper Guess Who? gameplay everyone knows and loves. You ask yes or no questions to figure out Quye’s chosen one. He *can’t* lie.

>You have to win in 5 turns or less, or else Quye takes the win. During your turn you can either ask Quye a Yes or No question or guess who his pick is.

>As negotiated, Quye can veto one of the questions *only once*. You’re forced to ask something else, *not* lose a question.

>You can’t make a question that eliminates more than 8 prisoners with either answer given. (Example: During your first question, you can’t ask the Gender of his pick because it’d eliminate 12 people no matter the answer.) If the number of one gender dwindles to 8 or less, you’re allowed to ask the question however.

>The Winner gets a reasonable reward from the loser.

Do Your Best Quest #188

images: 31
replies: 117

Do Your Best Quest #188
At the top of the Shotgun Kiss, where the prisoners don’t see the light of day, a painting hangs on the wall. Trapped within its colors is the spirit of a horrified girl. A group of idiots wants to set her free. This is where you are.

With the former cultist (and active prisoner) Hubbard’s power to see spiritual potential, you were able to track down Agent Spooky in her spirit form, leading you to the Solitary Confinement part of the prison. Into an old dungeon cell to be more specific. Here, a prisoner is chained to the wall, poor guy is wearing a heavy iron mask, and is in a rough shape — but he’s far from the only suffering soul within these walls. Odetta’s cousin, Jaylene, is trapped within the painting by some type of curse. You have little to no clue why there’s a painting inside this cell, but it’s not the time to ask questions! There are more issues to be concerned with… Mr. Explosion-Earthquake man, aka, the other intruder is here! The person causing havoc through the prison who has nothing to do with the havoc that you and your friends have been causing! Your morally superior chaos!

Hubbard wants you to run away with the painting. Agent Spooky thinks you should handle this directly with the intruder, violently or not. And the prisoner… the prisoner weeps because you’re ignoring him. You’ll keep doing that. But what else?! Your options are limited!

From what you hear, the old guard is not in the best track to stop the interference. Very diplomatic old man, not very effective! Gotta think fast!

What’s the plan now?!

>You think diplomacy is failing because you’re not in charge. Talk to the Intruder, negotiate. You’re both intruders, you’re bound to have something in common.
>Break the wall, and jump out of here with the painting in hand. Climb to the nearest window, the closest to the locker room where Aurora is waiting.
>Even if you are unsure that the intruder is coming into this cell, prepare for a sneak attack in case it happens.
>Write In.

Silver Knight Quest #4

images: 32
replies: 102

Silver Knight Quest #4
Cursed from birth with silver hair, the sign of evil influence, you play as Argia Candente, a Knight-in-training determined to finally earn your valour and save your family… and protect your friend’s terrifying secret.

# # # # # #

Welcome to thefourth threadof Argia Candente's thrilling adventures, our scatterbrained, silver-haired (busty, as the players decided) Holy Knight-trainee with a penchant for daydreaming and plagued by self-doubt. Together with three other trainees who have become your fire-forged friends, you are now approaching an abandoned Temple of Flame inside a desert made of scorched glass…

During the latest thread you received a mission by the Angel of Ansàrra, crossed the sea to the heathen lands of the Treviri Throne, met with an Asterite mage who got on your nerves, and discovered that one of your friends is not of this world. Yes, the brunette skirmisher who you admired so much, Salicera Fors, is actually one of those so-called Stranders, and comes from another world— and her actual name is Willow Stark!

This has left you baffled, but you are positive that Willow will come to terms with her troubles and hold on to the true Faith.

Especially now that you are so close to achieving your goals.
Complete this mission, and you will be ordained a Knight… and you’ll be able to invite your family to live in the Holy Land.
So close. You can almost grasp it…

>ARCHIVES:

>First Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6012263/

>Second Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6049645/

>Third Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6098808/

>Voting Link (please vote, we’re almost golden!): https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Silver%20Knight%20Quest

(thanks everyone for voting! My mom reads these threads and she’s so proud of this community!)

Update schedule:usually one update every 48 hours. You can expect between two and four posts depending on narrative pace and player interaction. I will do my best to reply to questions and suggestions though.

As for what happened last time onSilver Knight Quest…

So i'm a Necron Cryptek, so what? Part #13

images: 74
replies: 93

So i'm a Necron Cryptek, so what? Part #13
First thread: http://suptg.thisisnotatrueending.com/archive/78475385/
Part 2: http://suptg.thisisnotatrueending.com/archive/78533839
Part 3: http://suptg.thisisnotatrueending.com/archive/78583130/
Part 4: http://suptg.thisisnotatrueending.com/archive/78620743
Part 5: http://suptg.thisisnotatrueending.com/archive/78673520
Part 6: http://suptg.thisisnotatrueending.com/archive/78741798
Part 7: http://suptg.thisisnotatrueending.com/archive/78798673
Part 8: http://suptg.thisisnotatrueending.com/qstarchive/4766508
Part 9: http://suptg.thisisnotatrueending.com/qstarchive/4801549
Part 10: http://suptg.thisisnotatrueending.com/qstarchive/4864481
Part 11: https://suptg.thisisnotatrueending.com/qstarchive/2021/4980716/
Part 12: (Forgot to archive it waaa)

And the New Discord Link: https://discord.gg/bjwNytCRYR

>”Chief archivist, overlord, master-” Sannet reverently uttered.
>His chief curator Sannet, knelt before him as a show of obeisance.
>”Solemnace rejoices at your return, lord-”
>Trazyn carried on past his curator, deeper into the gallery chamber.
>Sannet would rise and carry on behind him “A successful endeavor, my lord?”
>”A most successful endeavor indeed.” Trazyn chuckled.
>Trazyn triumphantly held up the familiar shape of a vermilion cube, a tesseract labyrinth.
>”A most SUCCESSFUL endeavor indeed” He repeated.

Do Your Best Quest #190

images: 27
replies: 92

Do Your Best Quest #190
Last time, you dealt with *most* of the fallout after the prison break to leave the way clear for an amazing celebration! This Jackey Frosties has never seen this amount of activity before, and with the bill being covered, who can’t help but be in a good mood? Well, there’s a certain someone who hasn’t been in a partying frame of mind, but that doesn’t mean they can’t be cheered up. That’s right, you’re talking about Suan De! But she can wait for later. You actually want to talk to the second most miserable person in this room, and their name is Solomon. He’s due for a huge surprise.

While the party continues to rage on, you decide to wind down by approaching those two hanging by the window. They’re not even interacting with each other but are watching what is going on at a comfortable distance. You notice that Suan De is eating a Chocolate Bufu, you wonder why…

The Slob Dragon has noticed your presence, but you can’t say the same about the former prisoner, Solomon’s eyes are busy watching the sunset, seems enamored with the view…

You have to say something to grab his attention.

“Hey.” You say to break the ice.

“What a beautiful sunset, isn’t it?” Solomon looks longingly at it.

“Yes.” You say without much thought.

“You know what would make it prettier?” Solomon grins just thinking about his answer.

“What?” You play along.

“A mushroom cloud.” The man cackles at his own joke.

Suan De continues mildly enjoying her ice cream…

No man who used a rocket launcher on a giant monster should be this depressed! You gotta tell him about Constance, but you must do it tactfully. Choose your words wisely.

What do you do?

>“How would it compare to your daughter’s smile?” Be a little cheeky. Just a little.
>“Sir, there’s something I need to tell you.” Be really formal about this news.
>“Guess who is in the ‘Still Alive’ Club? Your daughter, Constance!” Spit the good news like an idiot! His wife still has her membership revoked, but who knows for how long!
>Write In.

Merchant Zombie Survival Quest Chapter 3: Halloween Edition

images: 42
replies: 86

Merchant Zombie Survival Quest Chapter 3: Halloween Edition
ITQ you will buy and sell goods, find a place to live, basic Jobs, and things to do to live through a zombie apocalypse. Zombies are slow. Plenty of things can maim or kill you. Zombie bites can be treated, but there are side effects, or you may screw it up and die. So let's avoid that, OK?

You stand in line among several other people, anonymous faces, you didn't count them. You've not seen them before. Some in shoes, some barefoot, one with a blood stained spear, and all of you dirty and unwashed in the cool of October. You're on the outskirts Northwest of Houston in the shell of what was an old big box store, in the Greens Point area (Guns Point as the locals say). The proprietor has a fan blowing across the line of you, and he has been good enough to put up a pop-up tent outside the entrance to shield everyone from the sunlight, but it's stuffy with all of you crowded together and waiting. On either side of the Line, are cages full of dead eyed ghouls, locked in for now, but watching you.

The Merchant calls out Next and you step up with your goods. You walk up to a bullet proof Plexiglass window with a pass through container, and big sign over the glass stating:
>The outbreak was started on borrowed money, No Credit.
You are yourself, just yourself. Your actions are your own choice, but the outcome is determined by post ID roll.
Roll for your saleable goods layout by final digit.
Subsequent rerolls to determine simple value, 2nd to last digit = quantity, final digit of simple pass fail 1-5 poor, 6-0 good
1-backpack of junk, can be sorted for valuables
2-live wild animal, must be examined to determine value
3-Clothing, must be checked for damage
4-Food, may be packaged or raw
5-Contraban: cigarettes, alcohol, pornography, drugs
6-Weapons: may be functional, broken parts
7-Ammunition: may be boxed or loose, good or bad
8-Medicine: may be prescription or over the counter
9-Chemicals: wet or dry, labeled packaged or not
0-information: he may or may not care
Doubles= special item
poor items are worth 1/2 head, good items are worth 1 head
Your ID characters, in order, determine the quality of your starting gear
>Head
>Backpack
>Chest
>Arms
>Pants
>Belt
>Shoes
>Weapon
Letter=Nothing
Number=common variety, used condition
Symbol=Superior variety and New Condition

>IMPORTANT
>[Returning Players, please use your old name from the previous game, if you want to keep your progress, and so I'll know it's you. New players, go as big as you like with your character, I write fairly in depth scenes to keep the game interesting. You can die, but I'm not out to get you. I play as the Merchant, and narrate the game. If you want to talk IRL, ask a question, or suggest something, use these square brackets [ ], so I'll know. Welcome]

See previous chapters
>>6046391
>>6087641

Threadjacker Evolution Game (Part 3)

images: 69
replies: 83

Threadjacker Evolution Game (Part 3)
Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6085624/

Rules: Add one alteration per evolution, save in .png, don't evolve a creature if you were the one to evolve it last, link/reply to the creature you are evolving from.

A massive extinction event has occurred, a series of meteor impacts devastates the surface and raises the global temperature sharply, leaving plenty of space to be inherited by new life.

Do Your Best Quest #187

images: 23
replies: 78

Do Your Best Quest #187
Last time, you bested the Warden of Hell in a cunning game to secure everyone’s freedom! Who knew that a place that never saw joy before would be filled with it now? Eventually, the massive cheers subside, but not the spirit that brought them. You have to move before Quye cannot feasibly keep his end of the deal.

As requested, every single prisoner who participated in the game, the people supporting you in this room, and Dempsey will be able to kiss this place goodbye. You’ll use the escape route you’re accustomed to. It’s the best you can do, not easier on the logistics side, but going out through the front door is impossible even with Quye’s help. It's not like you were expecting anything differently.

Surprisingly, the demon warden handed over a stretcher for the fallen boxer — A sign of respect, perhaps? Hard to tell for you. Before you can figure out how to handle the injured man, the Prisoner Twins grab each handle to take the mantle. Least they could do, they said. You’ll let them figure out how to go through the hole...

Mark leads the charge down the escape hole, and with the non-prisoners taking precedence (You waved goodbye to Judith, and she waved back!), then the prisoners, you’re killing time waiting at the cell.

“Warden, are you leaving with us? A man like you has no future here after this blunder.” Crossbill is interested in what will be Quye’s future whereabouts.

“Not having a future never stopped me from doing what I please.” Quye isn’t interested in answering.

“The big wigs aren’t going to be happy no matter who’s head ends up on a platter! If you decide to face the consequences and stay, you’ll never see the light of day! Not much of a threat to our Vitamin D-deficient man, but I thought it’d be worth a shout. Being a criminal has its own freedom. See you later.” Solomon says before jumping into the hole.

“C’mon, I gotta make sure you don’t raise your fist in the air and promise to drag us all back in here...” Crossbill’s misgivings are more about his role outside here than if he’s leaving or not.

“I have my target.” Quye wants to snap your neck. This isn’t good.

“A duel by the sunset doesn’t sound half bad…” Dempsey awakens. “Let us face once more.” The boxer wants to take the responsibility.

Maximum Spider Quest #24

images: 23
replies: 75

Maximum Spider Quest #24
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. He goes by the name of "Spider-Man"!

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Max%20Spider%20Quest

Last time: After Ben and Ana thwart a candy-themed crook, and Ben is entrusted with a gumball that's meant to psychically implant a memory into his head, Cindy Moon finds her life turned upside down when a black dog comes looking for her, bringing news that her grandmother is alive and requests her assistance. But before she even gets a chance to visit her, Cindy is attacked and kidnapped by a new and mysterious organization known as "Cradle", that employs the use of young superheroes to do their dirty work. And to Cindy's surprise, she discovers that her mother is not only alive, but she's actually running this organization!

Ben, still under the impression that Cindy was in mortal danger, managed to convince the Kaiju King to summon his ward down to Monster Metropolis. And Cindy, now ripped from her mother's grasp once more, is left with the staggering realization that she possesses the spiritual power of a particularly dangerous fox demon.

How will Cindy's life change from here? Can she trust her family, or even her own patron god, not to hide the truth from her? Will Ben be able to protect her from Skul and his army of monsters?

Find out more in the latest issue of…MAXIMUM SPIDER QUEST!

Rules:
Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Pastebins:

Character Sheet:
https://pastebin.com/1ZihFYSV

Equipment and Gear:
https://pastebin.com/WAhveFAd

Contacts:
https://pastebin.com/WdcFXD2s

10 Commandments of the Desperados:
https://pastebin.com/Qpr2jVPE

Costumes:
https://pastebin.com/5Jie54X2

The Huntsman’s Travel Guide:
https://pastebin.com/PU6LWsip

Upcoming Events in the Maximum Universe:
https://pastebin.com/DceSEjiR

Good luck and have fun!

One Knight Stands

images: 23
replies: 70

One Knight Stands
You are a former knight. Your name? Well, that’s something you set out to make for yourself. You’ve been chasing rumors of an ancient artifact of unimaginable power, and now, at the end of your lead, you find yourself standing before a dark, dank cave.

Will you finally be able to crush all your enemies? Will the princess finally notice you? Will your dad finally start talking to you again, since you did that thing at his birthday that one time? or will this be your last quest?!