With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?
You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 758. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.
Character sheets and other info: https://controlc.com/46ec566d https://pastebin.com/u/GrandDragonQM Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM
Quest rules are as follows(unless otherwise noted): >30 minute vote times >Pick ONLY ONE option when voting >Dice rolls are all best of first three correctly-rolled dice >One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll >Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus) >Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third >Write-ins are both allowed and encouraged, but OOC options will be ignored >If your goal is simply to troll, at least put in enough effort to make it funny >Have fun
SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.
https://www.youtube.com/watch?v=tndKYpPz2RU
REVENGE OF THE BODY SNATCHERS>>6133998 Previously on Saiyan Conqueror Quest:
After a morning of revelations, Maza's tale of what happened and Karn's threat to his people. Of Chilli's near death, Caulifla's confession and the relocation of Karn to his new home location on New Salda, and a brisk morning swim, Ubo and his new companion Galatea joined Karn's family for a meal. After which she challenges Karn, wanting to see is he lived up to Ubo's stories. Karn of course agreed, using his power to excavate the future site of his city's arena with his energy by powering up to Berserker God. And as we rejoin Karn, you and the Kryptonian Galatea are going at it.
“HAAA!” she shouts, firing a rising strike somewhere between a hook and an uppercut with her left. Twisting her hips and throwing her shoulder into it, it looks like a powerful shot you don't want to take So you lowering your guard to intercept the punch, aimed at your ribs but as she smirks you realize that it will be a rising blow aimed at your jaw instead. But she's too fast, fist already past your body guard. So, instead of blocking the strike you lean back, turning with the shot to your jaw. Rolling with the punch, to avoid taking the full brunt of her strike head-on. Allowing your entire body to flow with the momentum she transferred to you with that strike, flipping around midair into a spinning left, your heel smashing into her temple. Knocking the woman staggering back as you finish the spin. “Haah, haah. You're well trained. Never fought someone who fights like you, not even Ubo.”
“You're not bad yourself.” you reply, retaking your fighting stance as she clenches her fists, clearly ready to try again as you hear Ubo shouting encouragement to her from below.
But what do you do? >Rush and attack with your Djem So, overpower her with both skill and power >Rush in and attack with Su Ma, use her straight-forward style against her by attacking from more unexpected angles and directions >Defend, see just how much power you can get her to throw at you >Evade, focus on dodging her strikes. See if you can evade everything she's got or if she can keep up the pressure on a defensive retreat >Keep your distance and use your energy attacks, see how she handles some of your varied ranged options >Other(write in)>>6134000 >>Rush and attack with your Djem So, overpower her with both skill and power>>6134000 >Rush and attack with your Djem So, overpower her with both skill and power>>6134000 >>Rush and attack with your Djem So, overpower her with both skill and power>>6134000 >Rush and attack with your Djem So, overpower her with both skill and power>>6134001 >>6134003 >>6134006 >>6134019 Rush and attack with your Djem So, overpower her with both skill and power wins it. Roll me a 4d100.
First DC: 40 Second DC: 35 Third DC: 60 Fourth DC: 75Rolled 68, 24, 91, 46 = 229 (4d100)