/k/ Plays Rule the Waves 3
Prior threads: https://desuarchive.org/k/search/subject/Rule%20the%20Waves/
>what the fuck is this
Rule the Waves (RtW) is a naval management/strategy game where you take on the task of designing botes, managing the fleet and conducting them in battle. All well and good, but true to life things will never go according to plan. You'd love to lay down a new class of battleship, but your engineers swear up and down they've almost figured out new armor forging process that'll make them so much better if you just wait a few more weeks. They've said that for the last six months. You give the go-ahead on a Naval Intelligence plot to blow up a French warship in port, only to open the newspaper the next morning to find France signed a military alliance with Great Britain. In the war that follows, your destroyer line misunderstands the signal flags for “Screen our ships from torpedo attacks” as “Suicidally charge the enemy fleet”. Under blockade, your ungrateful people keep demanding things like food, don't they know there's a war going on? After four years of war, you're rewarded with no reparations, a half-destroyed, badly aging fleet and a peacetime budget cut.
>alright but what are we going to be doing
So far, /k/ has been guiding the progress of the Italian Navy through the late 1800s and into the 1930's, leading us forward on a quest that hopefully ends in Total Anglo/Hungarian/Frenchman/Russian Death, Italian supremacy in the Med and eternal glory for the restoration of Rome. I'll be presenting you with designs made to your specifications, choices the game throws at us regarding politics and commentary of battles. A list of suggested names for ships and aircraft is being built, so feel free to throw out your suggestions as well. Finally, keep those (You)s flowing in to keep my dopamine levels high.