Was it really so bad it deserved to kill the series for over a decade?>>11428189
At least it didn't end up like F-Zero.>>11428227
Ironically even F-Zero is getting more support than Star Fox these days, with FZ99 on Switch and the whole back-catalog of games being added to NSO.It's a great game. Was really fun to get the medals on the highest difficulty required you to optimize your route and strategy. Could've been longer though.I like the freedom of the game and that it's not just all about being a rail shooter that you finish in 20 minutesOn-foot segments killed the game.>>11428189
It was an okay game, I found it too arcadey and cheap, the gamecube had better standards than this. I like Namco as a company, but they clearly didn't give a shit about Star Fox.

Star Fox Adventures is the best, then followed by the original release of Star Fox 64.>>11428579
>I found it too arcadey
It was meant to be an arcade game but that plan got cancelled (Namco, Sega and Nintendo had that GameCube arcade system), then Namco release this shit called Assault.

The arcade version got cancelled because the on-foot missions or the on-foot shit was added at the last moment because they need to extend the gamecube version? Who the fuck knows, not me that is for sure.The on foot missions were lame and the arwing missions were only a few, plus they weren't nearly as good as the ones in 64.>>11428189
It's pretty damn bad. I've tried to play it like two or three times but the first ground segment on foot and in the tank just goes on for fucking ever. What the fuck were they thinking?>>11428189
I would say that I don't think it really killed the series though. Starfox 64 is timeless and so good that it holds up the series on its own.it's unironically the 2nd best starfox game after 64>>11428189
It didnt kill a series, nintendo did that on its own.

The perfect time to release a starfox 64 sequel wouldve been right after that flop. But nintendo is retarded so here we are.It's literally the best Star Fox game next to 64Command came out like two years later.>>11428715
Yeah, and on the Wii, which had a big resurgence of on-rails shooting games.>>11428189
Plot twist: It was pretty damn good.>>11428189
>Was it really so bad it deserved to kill the series for over a decade?
The game itself is mediocre but no, it wasn’t the reason for the series getting killed. Namco denied that the game failed to meet its target sales and there’s no reason to doubt them for two reasons; they have no reason to lie and it was a budget title for them. Sega also had to deny it and Nagoshi called Miyamoto out on it; going as far as quoting him on a private instance where they demanded to see the source code he and the AM2 team concocted to make it a possibility.

If you actually saw the giga leak, you’ll know Miyamoto truly doesn’t like anything he hasn’t made himself and when something does tickle his fancy, he claims he made it. Star Fox was a reskin of Argo’s own space game sequel based on an existing ip they made; and he went as far as telling another employee in a email not to credit them. I am more prone to believing Dylan’s former co-workers who called him out on staying quiet about the fact Miyamoto stole the camera positioning concept from them (which was a mere idea, not code).

There’s a vid out there about how Miyamoto claimed to have made the auto jump feature for OOT when Aonuma was the one who made it.>>11430482
>Sega also had to deny it and Nagoshi called Miyamoto out on it; going as far as quoting him on a private instance where they demanded to see the source code he and the AM2 team concocted to make it a possibility.
By “it” I meant FZero GX, not Assault. What I’m saying here is that Miyamoto has a tendency to lie about things